Mr. Hungry is a dinosaur-like monster I designed for a small Unity game project called “Don’t Get Et”. Mr. Hungry’s purpose in the game is to chase you and try to eat you, so he was designed with a very big mouth and belly. The topology for this model is a very clean all-quad mesh with edge loops to support deformation including blinking and intricate finger movement.
All sculpting, retopologizing, UV unwrapping, texturing, rigging, and animating by me.
13,936 tris.
Mr. Hungry on Sketchfab. View directly on my Sketchfab page to access the model inspector.
Rig in action! All controls are labeled and colored for easy use. Custom properties have been added for blinking, and foot roll.