Mr. Hungry is a dinosaur-like monster I designed for a small Unity game project called “Don’t Get Et”. Mr. Hungry’s purpose in the game is to chase you and try to eat you, so he was designed with a very big mouth and belly. The topology for this model is a very clean all-quad mesh with edge loops to support deformation including blinking and intricate finger movement.
All sculpting, retopologizing, UV unwrapping, texturing, rigging, and animating by me.
13,936 tris.