One of the three heads for the “Hydra” boss in the VR MMORPG “Tales of Lunea”. It is the final boss that the player faces at the end of our PAX 2017 demo. The Hydra is fully rigged and ready for animation with a spline ik setup that allows for snake-like movement. Read more about the game at: http://talesoflunea.com/
All sculpting, retopologizing, UV unwrapping, rigging, and animating by me. 11,360 tris.
Concept art by Joseph Allen. Texture by Malika Kadrzhanova
Concept art by Joseph Allen, and texture by Malika Kadrzhanova.